Academia.eduAcademia.edu

Outline

The Futures of Design Pedagogy, Learning, and Education

2018, Next wave: Design Management Academic conference

Abstract

In the 21st century, change is exponential. Products and services are designed and developed faster, and their shelf-life disrupted by a constant flow of new offerings. Thus, design for the 21st century requires different skills and design educators are challenged to teach new skills within an already packed curriculum. We describe four case studies as futures signs of a changing design profession and teaching and learning landscape. "Remaking Singapore as an innovation and world design hub" describes the role of design in helping a nation re-invent its education system and jumpstart a creative innovation economy." "INDEX" describes how a design competition was invented to instigate and crowd source the exploration of design to improve life. "Dexign Futures," a required undergraduate course, describes leveraging a flipped class format to provide students with sufficient practice to develop deeper expertise with new design methodologies. "Design Learning Network" describes leveraging the learning sciences and design-based strategies to challenge K-12 students as they develop the habits of mind to investigate problem sets and propose innovative solutions. We explore three critical questions for 21st century design learners: who teaches/learns design; where/how is design taught/learned; and when is design taught/learned.

References (17)

  1. Buchanan, R. (1992). Wicked problems in design thinking. Design Issues, 5- 21.
  2. Davis, M. (2008). Why do we need study in design? International Journal of Design, 2(3), 71-79.
  3. Doblin, J. (1987). A short, grandiose theory of design. STA Design Journal, Analysis and Intuition, 6-16.
  4. Friedman, T. L. (2005). The world is flat: A brief history of the twenty-first century. New York: Farrar, Straus and Giroux.
  5. Jones, J. C. (1992). Design Methods. Wiley.
  6. Hattie, J. (2009). Visible learning: A synthesis of over 800 meta-analyses relating to achievement ; [reveals teaching's Holy Grail. The Times Educational Supplement]. (Visible learning.) London: Routledge.
  7. Manzini, E. (2015). Design, when everybody designs: An introduction to design for social innovation. Cambridge, Massachusetts : The MIT Press Norman, D. (2014, December 4). DesignX: A Future Path for Design. Retrieved March 25, 2016, from https://www.linkedin.com/pulse/20141204175515-12181762- designx-a-future-path-for-design
  8. Pastor, E. (2013, November 7). The OTHER Design Thinking. Retrieved March 25, 2016, from https://issuu.com/humantific/docs/theotherdesignthinking/1
  9. Pellegrino, J. W. & Hilton, M. L. (2012). Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century. Washington, DC: The National Academies Press.
  10. Scupelli, P., Wasserman, A., & Brooks, J. (2016). Dexign futures: A pedagogy for long-horizon design scenarios. Paper presented at 2016 Conference of the Design Research Society (DRS2016), Brighton, United Kingdom.
  11. Scupelli, P., Brooks, J. & Wasserman, A. (2016). Open learning initiative dexign futures. Paper presented at Design Educators IDSA International Conference 2016: Making Things Happen, Detroit, MI.
  12. Simon, A. (1996). The sciences of the artificial. Cambridge, Mass: MIT Press.
  13. Stewart-Wingfield, S., & Black, G. S. (2005). Active versus passive course designs: The impact on student outcomes. Journal of Education for Business, 81(2), 119-123.
  14. Wasserman, A. (2011). Thinking about 50 years of design thinking. Retrieved February 15, 2015, from http://www.design.cmu.edu/designthefuture/arnold-wasserman/ https://vimeo.com/60342260
  15. Wasserman, A. & Scupelli, P. (2013) Dexign The Future, course materials http://dexignthefuture.com
  16. Wells-Papanek, D. (2018) Design Learning Network, project website http://www.designlearning.us/
  17. Wells-Papanek, D. (2014). Wicked Insights into Design Learning. Design Management Review and Innovation, 25(1), 54-61.