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Outline

Modeling Meta-Immersion for Cinematic New Narrative

Abstract

This paper will model data into Meta-Tonic Design by a method which examines and locates meta-immersion. The data will be drawn from the films ​ Blade Runner 2049 (dir:Villeneuve, 2017), ​ Hard to be a God ​ (dir:German, 2013), ​ The Turin Horse (dir:Tarr, 2011) and the ​ The Deserted ​ (dir:Ming-liang, 2017) by considering the state of each artefact and how these elements behave in the presence of a formula prescribed through calculations made from specific indicators and additives.

References (7)

  1. German, A (dir) 2011, Hard to Be a God, Arrow Film Distributors, UK.
  2. McGowen, T (2015). Psychoanalytic Film Theory and The Rules of the Game, Bloomsbury, New York.
  3. Ming-Liang, T (dir) 2017, The Deserted, Jaunt China.
  4. Scott, R (dir) 1982, Blade Runner, Warner Bros, USA.
  5. Taar, B (dir) 2011, The Turin Horse, The Cinema Guild, USA.
  6. Villeneuve, D (dir) 2017, Blade Runner 2049, Sony Pictures, USA.
  7. Wilson, S. (2017) 'Designing Meta-Immersion for Cinematic Narrative', Screen Thought Journal, Vol.2, No.1, [Last accessed 24 December, 2017] https://docs.wixstatic.com/ugd/0d1f4b_dc8df32970b44b49bc89f114db8fc4c8.pdf