Mapping the Synesthetic Interface
Abstract
Synesthetic interfaces—interfaces that enact a sensory substitution by translating information normally accessed through one sense modality into the phenomenal forms associated with another—constitute a fascinating and little-theorized corner of videogame UI design. Frustrating the distinctions laid out in dichotomies of "diegetic" versus "non-diegetic" UI elements, or "ecological" versus "emphatic" elements, synesthetic interfaces have been poorly served by the terminological frameworks that have typically dominated discussions of the functional and fictional status of game UI. This paper examines two employments of synesthetic interfaces—to communicate human perceptual expertise, and to depict the experience of nonhuman organisms—as a way of illuminating aspects of synesthetic interfaces that evade more terminologically rigid approaches.
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