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Outline

Intelligent Behaviors for Simulated Entities

2005

Abstract

In nearly any simulation system, there will be entities -that is, platforms or forces -that are not under the control of a human participant, either because the necessary personnel are not available or they would be too costly. These entities must mimic the behavior of the real-world entities that they represent in order to achieve some level of believability in the simulation. Crafting realistic, intelligent-seeming behaviors for simulated entities is a non-trivial task, however, and there are a variety of techniques that can be employed. While there exists a diverse array of agent architectures, two common approaches are cognitive architectures and state machines.