Relighting Character Motion for Photoreal Simulations
2006
Abstract
Abstract: We present a fully image-based approach for capturing and modeling real human locomotion under varying illumination and viewpoint that overviews the techniques and results presented by [Einarsson et al, 2006]. An actor performs repeatable locomotive actions (walking/running) on a rotating treadmill while being filmed from a vertical array of 3 high-speed cameras under controlled rapidly changing lighting conditions.
Key takeaways
AI
AI
- This work achieves image-based relighting and viewpoint control for realistic human locomotion simulations.
- The method uses a rotating treadmill and three high-speed cameras to capture motion under varied lighting.
- Optical flow is employed to correct perturbations and align images temporally, yielding a flowed reflectance field.
- The system processes 3 × 8GB of raw data into approximately 1.5GB of reflectance fields and 1GB of flow maps.
- Realistic composites integrate subjects into both real and virtual environments, enhancing training simulations.
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