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Outline

Relighting Character Motion for Photoreal Simulations

2006

Abstract

Abstract: We present a fully image-based approach for capturing and modeling real human locomotion under varying illumination and viewpoint that overviews the techniques and results presented by [Einarsson et al, 2006]. An actor performs repeatable locomotive actions (walking/running) on a rotating treadmill while being filmed from a vertical array of 3 high-speed cameras under controlled rapidly changing lighting conditions.

Key takeaways
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AI

  1. This work achieves image-based relighting and viewpoint control for realistic human locomotion simulations.
  2. The method uses a rotating treadmill and three high-speed cameras to capture motion under varied lighting.
  3. Optical flow is employed to correct perturbations and align images temporally, yielding a flowed reflectance field.
  4. The system processes 3 × 8GB of raw data into approximately 1.5GB of reflectance fields and 1GB of flow maps.
  5. Realistic composites integrate subjects into both real and virtual environments, enhancing training simulations.

References (36)

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