Current trends in computer-aided design of user interfaces
1996
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Abstract
Designing interactive applications today could no longer be thought without considering extensive use of computer systems during the whole life cycle. Any development environment is generally expected to provide a complete and consistent set of software tools that enable designers to develop new applications as fast and as best as possible. Computer-Aided Design of interactive systems should namely and significantly participate in a high quality result.
Related papers
1988
ABSTRACT Creating good user interfaces for software programs is a very difficult task. There arc no guidelines or techniques that will guarantee that the software will be" easy-to-use,'* and software implementors have generally proven poor at providing user interfaces that people like. Consequently, user interface software must often be prototyped and modified repeatedly.
Lecture Notes in Computer Science, 2008
2020
IJ ITA is official publisher of the scientific papers of the members of the ITHEA ® International Scientific Society IJ ITA welcomes scientific papers connected with any information theory or its application. IJ ITA rules for preparing the manuscripts are compulsory. The rules for the papers for IJ ITA as well as the subscription fees are given on www.ithea.org . The camera-ready copy of the paper should be received by http://ij.ithea.org. Responsibility for papers published in IJ ITA belongs to authors. General Sponsor of IJ ITA is the Consortium FOI Bulgaria (www.foibg.com). METHODS FOR AUTOMATED DESIGN AND MAINTENANCE OF USER INTERFACES Valeriya Gribova
Proceedings of the ACM on Human-Computer Interaction
This issue of the Proceedings of the ACM on Human-Computer Interaction features contributions in the intersection of human-computer interaction and software engineering, with further disciplines blending into a rich set of scientific works. 2021 is the first time the annual conference on Engineering Interactive Computing Systems (EICS) is hosted in the Netherlands and in the context of an Industrial Design department. We take this opportunity to focus on the relations and influence of the design discipline on the work of the EICS community. This resulted in a new set of topics for EICS, which were already partly reflected in the many submissions we received in three extensive review rounds throughout 2020 and the beginning of 2021. In this editorial we offer a perspective on what EICS is not yet, looking at the inclusion of and interplay with design as a related discipline.
International Journal of Software Engineering & Applications
A rich and effective computational system must have a friendly user interface with appealing usability features that provides excellent user experience. In order to develop interactive systems with the best user experience, an innovative iterative approach to user interface engineering is required because it is one of the most challenging areas given the diversity of knowledge, ideas, skills and creativity needed for building smart interfaces in order to succeed in today's rapidly paced and tough, competitive marketplace. Many modeling aspects including analytical, intuitive, artistic, technical, graphical, mathematical, psychological and programming models need to be considered in the development process of an effective user interface. This research examines some of the past practices and recommends a set of guidelines for designing effective user interfaces. It also demonstrates how UML use case diagrams can be enhanced by relating user interface elements to use cases.
The user interface is arguably the most important element of a computer-based system or product. If the interface is poorly designed, the user's ability to tap the computational power of an application may be severely hindered. In fact, a weak interface may cause an otherwise well-designed and solidly implemented application to fail. Three important principles guide the design of effective user interfaces: (1) place the user in control, (2) reduce the user's memory load, and (3) make the interface consistent. To achieve an interface that abides by these principles, an organized design process must be conducted. User interface design begins with the identification of user, task, and environmental requirements. Task analysis is a design activity that defines user tasks and actions using either an elaborative or object-oriented approach. Once tasks have been identified, user scenarios are created and analyzed to define a set of interface objects and actions. This provides a basis for the creation of screen layout that depicts graphical design and placement of icons, definition of descriptive screen text, specification and titling for windows, and specification of major and minor menu items. Design issues such as response time, command and action structure, error handling, and help facilities are considered as the design model is refined. A variety of implementation tools are used to build a prototype for evaluation by the user. The user interface is the window into the software. In many cases, the interface molds a user's perception of the quality of the system. If the "window" is smudged, wavy, or broken, the user may reject an otherwise powerful computer-based system.
Formal Aspects of Computing, 1999
There is considerable interest within the Human Computer Interaction (HCI) community in the use of media spaces to enhance awareness and interaction between workers in o ces or other spatially distributed environments. In addition to the technical challenges of providing reliable and e cient audio-visual communication, there are important social questions, in particular how users are able to control access to their personal environments, and how to advise other users about their level of availability. Within AMODEUS-2, an ESPRIT Basic Research Action concerned with the development, transfer and assessment of techniques for modelling human-computer interaction, a prototype media space has been analysed by various user and system oriented modelling techniques. This paper describes how formal speci cation can be used to express requirements on the interfaces needed to control access and availability in a media space. Beyond its obvious use in clarifying the subtle relationship between these concerns, the paper describes how the speci cation assists in assessing design options originating from other modelling disciplines.
Computer, 1991
User-centered design has been key to the evolution of user interfaces. The 1990s will see dramatic advances and the exploitation of additional communication modalities.
1999
A good user interface is a necessity for producing successful products in the future. Rapidly changing user expectations and technologies challenge companies to compete with innovative solutions. The future-oriented companies are decidedly ahead of the field. However, making use of methods of advanced research and procedures appears to be difficult for companies. VTT Automation has taken up the challenge to combine methods of research into future developments with methods of advanced product and user-interface development so that they supplement good industrial product development practices. The result is a toolbox of practical methods applicable in different fields of industrial development.
THE 9TH INTERNATIONAL CONFERENCE OF THE INDONESIAN CHEMICAL SOCIETY ICICS 2021: Toward a Meaningful Society
In the epoch of digital media, graphic design has become an important part in the process of creating interactive platforms for work and entertainment. To a great extent, design defines the way in which the user will communicate in the virtual environment. If the visual hierarchy in the texts, shapes and colours is not implemented, then dealing even with the most up-to-date software may become challenging. The modern human is overwhelmed with information and he instinctively seeks for the most direct way to reach his goal. Each graphic element that is not in its designated place is a reason to disrupt the fluent dealing with the interface and results accordingly in bad usability. It is noticed that many developers of such type of platforms perceive interactive and print design as overlapping areas. Although their origin, principles and components are common, the differences between them in terms of technical and user elements are considerable, which influences also the creative process. The purpose of the current article is to define the areas of differences between print and interactive design. Systematizing them will be useful for optimizing the graphic design for interactive interfaces, achieving intuitive navigation, user comfort and accessibility for the content.

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