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Outline

VISUALIZING AND CONTROLLING SOUND WITH GRAPHICAL INTERFACES

Audio Engineering Society 41st Conference: Audio for Games (2011).

Abstract

Developments in abstract representations of sound from the field of computer music have potential applications for designers of musical computer games. Research in cognition has identified correlations in the perceptions of visual objects and audio events; -experiments show that test subjects associate certain qualities of graphical shapes with those of vocal sounds. Such 'sound symbolism' has been extended to non-vocal sounds and this paper describes attempts to exploit this and other phenomenon in the visualization of audio. The ideas are expanded upon to propose control for sound synthesis through the manipulation of virtual shapes. Mappings between parameters in the auditory and visual feedback modes are discussed. An exploratory user test examines the technique using a prototype system.

FAQs

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What experimental findings link auditory and visual stimuli in sound control?add

The study reveals that subjects showed a significant preference for mappings between curvature and brightness, reflecting a common perception across auditory and visual domains.

How do intuitive shape-sound mappings improve user interface design?add

Findings indicate that empirical mappings enhance learnability and engagement, especially for users without musical training, potentially transforming the GUI experience in musical games.

Which specific GUI features were tested for sound parameter control?add

The research examined four graphical parameters: Size, Number of Points, Curvature, and Periodicity, greatly influencing the intuitive association with sound parameters like Brightness and Harmonicity.

What challenges did the research encounter in mapping parameters?add

There was ambiguity in user preferences, especially for Inverse Amplitude and No. of Points mappings, indicating difficulties in establishing clear relationships between visual and auditory changes.

What was the demographic and setup of the empirical sound study?add

The study included 11 subjects aged 24 to 52, tested in a controlled environment with a projector and quality headphones to ensure accurate perception during evaluations.

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