Academia.eduAcademia.edu

Outline

Npsnet

1995

https://doi.org/10.1145/199404.199419

Abstract

The development of multiuser networked virtual worlds has become a major area of interest to the graphics community. The realization of high bandwidth wide area communications. the success of World Wide Web applications such as the National Center for Supercomputing Application's Mosaic browser, and government funding of Distributed Interactive Simulation (DIS) has fueled the desire to expand networked virtual worlds beyond local area networks. However, the Internet has proved a challenging environment for real-time applications such as interactive virtual worlds and multimedia. Our group has been motivated to expand the capabilities of simulations and virtual environments (VEs) by exploiting multicast networks to serve medium to large numbers (more than l,OC0) of simultaneous users. To understand and meet these challenges we have developed the Naval Postgraduate School Networked Vehicle Simulator IV (NPSNET-IV)-a 3D virtual environment suitable for multi-player participation over the Internet.

References (8)

  1. Blau, Brian, Hughes, Charles E., Moshell, J. Michael and Lisle, Curtis "Networked Virtual Environments," Computer Graphics, 1992 Symposium on Interactive 3D Graphics (March 1992), pp.157.
  2. Casner, Steve. "Frequently Asked Questions on the Multimast Backbone". (6 May 1993). Available at venrera.isi.edu:/mbone/ faq.txt.
  3. Deering, Stephen. Host Extensions for IP Multicasting. RFC 1112. (August 1989). 4Institute of Electrical and Electronics Engineers, International Standard, ANSI/IEEE Std 12781993, Standard for Information Technology, Protocols for Distributed Interactive Simulation, (March 1993).
  4. S.Macedonia, Michael R. and Donald P. Brutzman. "MBonc Pro- vides Audio and Video Across the Internet". In IEEE Computer. (April 1994). pp. 30-36.
  5. Pope, Arthur, BBN Report No. 7102, "The SlMNET Network and Protocols", BBN Systems and Technologies, Cambridge, Mas- sachusetts, (Ju1.y 1989).
  6. Pratt, David R. "A Software Architecture for the Construction and Management of Real Time Virtual Environments". Disserta- tion, Naval Postgraduate School, Monterey, California (June 1993).
  7. Zyda, Michad J., Pratt, David R., John S. Falby, Chuck Lombar- do, Kelleher, Kristen M. "The Software Required for the Computer Generation of Virtual Environments". In Presence. 2, 2. (SPring 1993). pp. 130..140.
  8. Macedonia, Bmtanan, Zyda, Pratt, Falby, and Locke, "NPSNIX: A Multi-Player 3D Virtual Environment over the Inlcmet" Four images of the virtual environment that visitors to the Chicago Museum of Science and Industry arc guided through. Galye;~n, "Ciuidcd Navigation of Virtual Environmalts"