Papers by Moyen Mustaquim
A Study of Universal Design in Everyday Life of Elderly Adults
Procedia Computer Science, 2015
Philosophy of Universal Game Design

A reflection on interdisciplinarity research in universal design toward sustainability
Universal Access in the Information Society, 2015
ABSTRACT The concept of universal design (UD) is growing from its devised domain of accessibility... more ABSTRACT The concept of universal design (UD) is growing from its devised domain of accessibility and thus by becoming a stimulating research topic reaching further beyond the field of human/computer interaction. An inspiring characteristic of the universally designed end product and its value to the user would be its nature of sustainability. However, the many factors of that quality are yet to be fully learned by the practice and application of UD. One way to resolve this problem is to expand the UD research towards interdisciplinary practice. In this paper the status of UD and its relationship to sustainability in terms of its possibility and perspective with interdisciplinary research are analyzed. A framework unfolds which explains and argues how interdisciplinary research could help UD advance towards the aim of sustainability. The proposed theoretical framework would open new research opportunities to expand the UD concepts along the path of creating holistic values on sustainability.
A Study of Universal Design Principles Assessment
Principles of Ambient Media Design- From the Perspective of Universal Design
Philosophy of Universal Games Design
Mustaquim, M., Assessment of Universal Design Principles for Using Multimodal Interaction to Design Assistive Technology
Accessibility Passport Model for Designing Inclusive Games– A Requirement Engineering Viewpoint

Fuzzy-Logic Controller for Speaker-Independent Speech Recognition System in Computer Games
Lecture Notes in Computer Science, 2011
ABSTRACT Computer Games are now a part of modern culture. By using automatic speech recognition s... more ABSTRACT Computer Games are now a part of modern culture. By using automatic speech recognition systems (ASRS), voice driven commands can be used to control the game, which can open up the possibility for people with disabilities and age related problems to be included in game communities and use the service offerered. Conventional speech recognition systems however, do not support emotions, attitudes, tones etc. This is a problem because such expressions can be vital for gaming, especially as the majority of the users to be considered for this operation are elderly adult. For instance, if a command is uttered in a low pitch the character in the game can act differently than when it is voiced in an elevated pitch. The traditional voice controller for such operation is usually based on logic or a probability supported algorithm that can serve the purpose but has certain limitations like long process time, cost and complexity in implementation. This paper proposes a fuzzy logic based controller to detect a user's emotion from their voice command for controlling the game in a different ways. This fuzzy logic controller can be programmed even on a microchip to drive certain voice driven actions as a built-in form of hardware. To use a fuzzy logic controller, instead of an approach based on traditional algorithms, gives more accuracy, control and efficiency when handling the user's voice input commands for manipulation.
Designing Ambient Media
Concepts, Methodologies, Tools, and Applications, 2014

Gaze Interaction – A Challenge for Inclusive Design
Communications in Computer and Information Science, 2011
ABSTRACT Gaze interaction for many people is the only means of communication because of extremely... more ABSTRACT Gaze interaction for many people is the only means of communication because of extremely limited conditions like traumatic brain injuries, cerebral palsy to multiple sclerosis. No doubt it holds great undertake of the disable people while the ‘design for all slogans’ is highly supported by this feature. However, on the other hand people those who do not need such special need are intentionally excluded from using gaze technology even though a lot of promising research is being done in this field. There are several limitations and at present there is no model which can guide towards the design of sustainable, stable, eye tracking system for majority people. This paper examines such limitations of gaze interactions and proposes an accessibility passport model to overcome the challenges, thereby opening opportunity better design of gaze interaction for achieving universal and inclusive design.
Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility
Lecture Notes in Computer Science, 2012
ABSTRACT Universal design is a significant topic of interest in the research of accessibility. Ho... more ABSTRACT Universal design is a significant topic of interest in the research of accessibility. However, to date there are no certain verification of these principles on the accessibility issues for computer games. In this paper the existing universal design principles were verified to assess accessibility in computer games. Quantitative analysis of collected data showed that some design principles are not really optimal for assessing computer games' accessibility while other design principles were overlooked. The findings from this study take the argument of alternation of existing universal design principles further ahead and initializes the possibilities of developing accessible games design principles.
A systems thinking model for open source software development in social media
Proceedings of the International Workshop on Modeling Social Media - MSM '10, 2010
In this paper a social media model, based on systems thinking methodology is proposed to understa... more In this paper a social media model, based on systems thinking methodology is proposed to understand the behavior of the open source software development community working in social media. The proposed model is focused on relational influences of two different systems-social media and the open source community. This model can be useful for taking decisions which are complicated and where

Designing Ambient Media
International Journal of Ambient Computing and Intelligence, 2013
ABSTRACT The philosophy of information is the area of research that studies conceptual issues ari... more ABSTRACT The philosophy of information is the area of research that studies conceptual issues arising at the intersection of computer science, information technology and philosophy. Universal design is a concept that emphasizes the importance of non-specialized features in things and environments. As ambient media is becoming more intelligent and the users are already across a larger part of the population, the path towards achieving universal design and change of attitude in the authors’ minds is clear but requires that they think globally and frame the issues a little differently. This article aims to see universal design concept; its principles, uses, design processes, from a philosophical perspective in terms of ambient media design. Principles for designing intelligent user interface are derived from the universal design principles and a framework is proposed. The framework is then verified to see how optimally these intelligent user interface design principles can work to enhance ambient media experience. The paper concludes by arguing that the concept of universal design for ambient media development is not a style but an attitude of accepting the difference and responsibility of ours by proposing what needs to be done further for upholding the universal design concept of ambient media design.

Use of Hands-Free Mouse for Game Control
Communications in Computer and Information Science, 2011
ABSTRACT Interaction using gaze is not a new concept. It has been ready to deliver the promises t... more ABSTRACT Interaction using gaze is not a new concept. It has been ready to deliver the promises to many people who suffer from severe disability and the only means of communication for them is eye or some muscle movement. The ideas proposed here construct a system that can collect gaze data, studies the oculomotor functions and capture natural human behavior. The hands-free mouse concept here is based on this idea which will provide the user to move the cursor and select object using eye, or any other muscular movement for the operation of game control. The concept of game in this study is, a tool that can help users with special needs doing exercise in an informal way. This can be helpful for patients who are under physiotherapy. A game interface can be used to show progresses of user’s muscle movement using scanning technique challenging the users for advancing certain level while exercising parallel.
This is an accepted version of a paper published in Multimedia tools and applications. This paper... more This is an accepted version of a paper published in Multimedia tools and applications. This paper has been peer-reviewed but does not include the final publisher proofcorrections or journal pagination.
Design Principles of Open Innovation Concept- Universal Design Viewpoint
ABSTRACT The concept of open innovation is becoming an increasingly popular topic of interest and... more ABSTRACT The concept of open innovation is becoming an increasingly popular topic of interest and seems to promise a lot in organizational development. However, to date there are no certain design principles that can be followed by organizations on how to use open innovation successfully. In this paper seven design principles of open innovation concept have been proposed. The derived principles are the outcome which is based on the principles of universal design. The open innovation design, based on these principles could create better business values and new business strategies. Finally a theoretical framework is also proposed that shows how to use these principles for successful open innovation design.

Universal design as a cause of triggering innovation levels for sustainability-a deliberative concept
Proceedings of the 19th International Academic Mindtrek Conference on - AcademicMindTrek '15, 2015
ABSTRACT Sustainability achievement through design could be seen as a connective result of design... more ABSTRACT Sustainability achievement through design could be seen as a connective result of design and innovation. The role of universal design (UD) for sustainability is well known, although how any innovation through this could be produced by the practice of UD is not evident. Different innovation levels could be triggered positively towards sustainability by practicing UD in an advanced way. In this paper, different innovation levels associated with sustainability achievement were scrutinized within the scope of UD. It was presented how the advance perspective of UD could have a direct impact on incrementing innovation levels of organisations, thereby ensuing sustainability. The advance concept of UD was then revisited in a deliberative way to justify the argument of the extensiveness of UD beyond the traditional scope of the accessibility domain only. Finally, the concept of sustainable human-computer interaction (HCI) was also re-explored within the context of UD and its practice.

Managing framing effects in persuasive design for sustainability
Proceedings of the 19th International Academic Mindtrek Conference on - AcademicMindTrek '15, 2015
ABSTRACT For decades, the framing effect has been a popular research topic in social psychology. ... more ABSTRACT For decades, the framing effect has been a popular research topic in social psychology. A persuasive system could act in shaping the user behaviour towards sustainability, and thereby play a key role in social change. In this respect, understanding different framing effects in persuasive design is crucial, since individual framing and cognition on sustainability plays a major role in the success of persuasion. For dealing with a complex issue, such as achieving sustainability through behavioural change, persuasive design needs to reflect on the potentials of framing effects. In this paper, we have proposed a model of framing effects from which the principles of managing different framing effects of persuasive sustainability design were formulated. The principles were then shown in relations with different dimensions of sustainability and were also used to generate a design space for persuasive sustainability. The proposed model and principles are significant for realizing the effectiveness of different framing effects for the success of a persuasive sustainability.

Finding sustainability indicators for information system assessment
Proceedings of the 19th International Academic Mindtrek Conference on - AcademicMindTrek '15, 2015
ABSTRACT Nowadays, the importance of sustainability is persuading novel shifts in everyday life. ... more ABSTRACT Nowadays, the importance of sustainability is persuading novel shifts in everyday life. This diversity makes it significant and challenging for sustainability to be quantified and measured. While the existence of perfect sustainability indicators is relatively unreasonable, they have important pragmatic roles in quantification and measurement by bridging sustainability's three pillars. Information system (IS) and sustainability are popular research areas, which clearly reflect the divergent and multidimensional role of sustainability. Despite this importance, defining the right sustainability indicators for IS is imperceptible. In this paper, we have identified sustainability indicators for IS using previous theoretical frameworks where universal design (UD) and its advance concept were used. Followed by this, a framework of IS sustainability indicators were proposed. The indicators were shown in the form of a design space arrangement, which could play significant roles in assessing sustainability for IS.
Uploads
Papers by Moyen Mustaquim