Player Identity Dissonance and Voice Interaction in Games
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, 2015
In the past half-decade, advances in voice recognition technology and the proliferation of consum... more In the past half-decade, advances in voice recognition technology and the proliferation of consumer devices like the Microsoft Kinect have seen a significant rise in the use of voice interaction in games. While the use of player-to-player voice is widespread and well-researched, the use of voice as an input is relatively unexplored. In this paper we make the argument that notions of player and avatar identity are inextricable from the successful implementation of voice interaction in games, and consequently identify opportunities for future research and design.
Uploads
Papers by Fraser Allison