Papers by juan lapas carbajal

Design and Nature V, 2010
In this paper, we report the results from the analysis of a numerical model used for the design o... more In this paper, we report the results from the analysis of a numerical model used for the design of a magnetic linear actuator with applications to fin-based locomotion. Most of the current robotic fish generate bending motion using rotary motors, which implies at least one mechanical conversion of the motion. We seek a solution that directly bends the fin and, at the same time, is able to exploit the magnetomechanical properties of the fin material. This strong fin-actuator coupling blends the actuator and the body of the robot, allowing cross optimization of the system's elements. We study a simplified model of an elastic element, a spring-mass system representing a flexible fin, subjected to nonlinear forcing, emulating magnetic interaction. The dynamics of the system are studied under unforced and periodic forcing conditions. The analysis is focused on the limit cycles present in the system, which allows the periodic bending of the fin and the generation of thrust. The frequency, maximum amplitude and center of the periodic orbits (offset of the bending) depend directly on the stiffness of the fin and the intensity of the forcing; we use this dependency to sketch a simple parameter controller. Although the model is strongly simplified, it provides means to estimate first values of the parameters for this kind of actuator and it is useful to evaluate the feasibility of minimal actuation control of such systems.

2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013
Frictional influences in tendon-driven robotic systems are generally unwanted, with efforts towar... more Frictional influences in tendon-driven robotic systems are generally unwanted, with efforts towards minimizing them where possible. In the human hand however, the tendon-pulley system is found to be frictional with a difference between high-loaded static post-eccentric and post-concentric force production of 9-12% of the total output force. This difference can be directly attributed to tendon-pulley friction. Exploiting this phenomenon for robotic and prosthetic applications we can achieve a reduction of actuator size, weight and consequently energy consumption. In this study, we present the design of a bio-inspired friction switch. The adaptive pulley is designed to minimize the influence of frictional forces under low and medium-loading conditions and maximize it under high-loading conditions. This is achieved with a dual-material system that consists of a high-friction silicone substrate and low-friction polished steel pins. The system, designed to switch its frictional properties between the low-loaded and high-loaded conditions, is described and its behavior experimentally validated with respect to the number and spacing of pins. The results validate its intended behavior, making it a viable choice for robotic tendondriven systems.

The research that we have been involved in, and will continue to do, starts from the insight that... more The research that we have been involved in, and will continue to do, starts from the insight that in order to understand and design intelligent behavior, we must adopt an embodied perspective, i.e. we must take the entire agent, including its shape or morphology, the materials out of which it is built, and its interaction with the environment into account, in addition to the neural control. A lot of our research in the past has been on relatively low-level sensory-motor tasks such as locomotion (e.g. walking, running, jumping), navigation, and grasping. While this research is of interest in itself, in the context of artificial intelligence and cognitive science, this leads to the question of what these kinds of tasks have to do with higher levels of cognition, or to put it more provocatively, "What does walking have to do with thinking?" This question is of course reminiscent of the notorious "symbol grounding problem". In contrast to most of the research on symbol grounding, we propose to exploit the dynamic interaction between the embodied agent and the environment as the basis for grounding. We use the term "morphological computation" to designate the fact that some of the control or computation can be taken over by the dynamic interaction derived from morphological properties (e.g. the passive forward swing of the leg in walking, the spring-like properties of the muscles, and the weight distribution). By taking morphological computation into account, an agent will be able to achieve not only faster, more robust, and more energy-efficient behavior, but also more situated exploration by the agent for the comprehensive understanding of the environment.
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Papers by juan lapas carbajal