Papers by Pablo Martín Domínguez
Extrañeza e impenetrabilidad en las procesiones de Semana Santa: de Castilla al Medio Oeste

Cuando no quede sitio en el Infierno, los muertos caminarán sobre la Tierra
espanolLa figura del zombie, desde sus origenes africanos hasta su encarnacion narrativa actual s... more espanolLa figura del zombie, desde sus origenes africanos hasta su encarnacion narrativa actual supone un excelente ejemplo de como el terror y la formacion del otro se han modelado en la cultura estadounidense actual. Para explicar el inmenso exito de las narrativas apocalipticas de zombies en el momento presente, debemos fijarnos por una parte en la construccion del ajeno pero tambien, comprender la clase de publico a la que esta narrativa responde asi como el modo en que dichas narrativas articulan los miedos y tensiones del momento actual. EnglishThe figure of the zombie, from its African origins till today’s narrative incarnation exemplifies how horror and the concept of the other are formed in today’s United States culture. To explain the impressive success of zombie apocalypse narratives at the present time, we shall look at the construction of the other while at the same time, we shall understand the kind of public addressed in the narrative and the way these narratives disc...
Corazones muertos en un mundo muerto: Androides, pasados y presentes en "Nier: Autómata

Gamenvoronments, 2020
The turn-based strategy videogame genre tends to emphasize the military elements in detriment of ... more The turn-based strategy videogame genre tends to emphasize the military elements in detriment of other aspects. That is not the case in Sid Meier's Civilization series (1991-2016). Players are welcomed to focus on other aspects of society such as science, culture, diplomacy and economy, to the point of becoming a viable path to endgame victory themselves, though far more difficult. Narratively speaking, Civilization allows the player to explore different human societies across the species' history. In this paper, we want to place our focus on the authoritarian options the game provides and how they operate under a clear 19th Century cultural evolutionary framework. Civilizations are measured in different stages according to their development allowing choices such as type of government, technological advance or religion. The series shows the adoption of a functionalist thought pattern as authoritarian options do not carry a penalty worse than more liberal or progressive ones....
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Papers by Pablo Martín Domínguez