Papers by Alessandro Luigini
Augmented Reality in Arts Education
Springer handbooks, 2023
Immersive Serious Games for Heritage Education in the Pandemic Era
Springer eBooks, 2022
Visual Storytelling: Un'alternativa universale alla trasmissione verbocentrica del sapere = Visual Storytelling: An universal alternative to the verbocentric transmission of knowledge
LINEIS DESCRIBERE: Sette seminari tra rappresentazione e formazione
Libria, 2017
The book collects the contributions of scholars from disciplines of education and digital represe... more The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions

Ambienti digitali per l\u2019educazione all\u2019arte e al patrimonio
La letteratura scientifica di riferimento riconosce sempre pi\uf9 al patrimonio e ai luoghi che l... more La letteratura scientifica di riferimento riconosce sempre pi\uf9 al patrimonio e ai luoghi che lo accolgono, lo conservano e lo espongono, un ruolo strategico, soprattutto in termini formativi. In questo senso le tecnologie digitali assolvono a una funzione importante, in relazione soprattutto al processo di partecipazione e ricreazione del patrimonio medesimo. Si pu\uf2 pertanto riconoscere come l\u2019avvento dei media digitali e sociali offra un nuovo cambio di prospettiva, soprattutto nelle modalit\ue0 con cui comunichiamo, produciamo contenuti culturali. In particolare, se le comunit\ue0 dialogano con i luoghi dell\u2019arte e del patrimonio attraverso la ricerca, l\u2019osservazione, simili approcci sono essenziali per avviare un processo conoscitivo con gli oggetti dell\u2019arte e del patrimonio culturale. In tal senso l\u2019oggetto-bene culturale diviene un testo eccezionale capace di combinare e narrare storie e contesti straordinari
EARTH 2018 Ambienti digitali per l'educazione all'arte e al patrimonio = EARTH2018 Digital Environment for Education, Arts and Heritage
Didapress, 2019
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage : EARTH 2018
Springer International Publishing, Feb 26, 2021
International and Interdisciplinary Conference IMMAGINI? Image and Imagination between Representation, Communication Education and Psychology
MDPI, 2017

Advances in Intelligent Systems and Computing, 2019
The series "Advances in Intelligent Systems and Computing" contains publications on theory, appli... more The series "Advances in Intelligent Systems and Computing" contains publications on theory, applications, and design methods of Intelligent Systems and Intelligent Computing. Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered. The list of topics spans all the areas of modern intelligent systems and computing such as: computational intelligence, soft computing including neural networks, fuzzy systems, evolutionary computing and the fusion of these paradigms, social intelligence, ambient intelligence, computational neuroscience, artificial life, virtual worlds and society, cognitive science and systems, Perception and Vision, DNA and immune based systems, self-organizing and adaptive systems, e-Learning and teaching, human-centered and human-centric computing, recommender systems, intelligent control, robotics and mechatronics including human-machine teaming, knowledge-based paradigms, learning paradigms, machine ethics, intelligent data analysis, knowledge management, intelligent agents, intelligent decision making and support, intelligent network security, trust management, interactive entertainment, Web intelligence and multimedia. The publications within "Advances in Intelligent Systems and Computing" are primarily proceedings of important conferences, symposia and congresses. They cover significant recent developments in the field, both of a foundational and applicable character. An important characteristic feature of the series is the short publication time and worldwide distribution. This permits a rapid and broad dissemination of research results.
Il foglio e lo schermo: Ovvero, lo specchio e la retina invertita
Disegnare architetture per educare al Bello: Esegesi iconografica di un picturebook di Steven Guarnaccia
Infanzia, Jul 1, 2017
EARTH2018. Ambienti digitali per la Didattica, l’Arte ed il PatrimonioEARTH2018. Digital Environments for Education, Arts and Heritage
In the literature, the distinction between 'copy' , 'false' and 'fake' goes beyond the simple lin... more In the literature, the distinction between 'copy' , 'false' and 'fake' goes beyond the simple linguistic connotation: some of the most interesting work in this regard is the research in the field of computer science aimed at creating applications that can classify news as true or false, distinguishing a mere 'false' from a 'fake' (Molina et al., 2021). A 'false' is certainly not a 'fake': for it to be a 'fake' , it must be founded on the intention to affect mass opinion in relation to specific topics and often with very precise intentions. According to the Cambridge Dictionary, 'fake news' are "false stories that appear to be news, spread on the internet or using other media, usually created to influence political views or as a joke" (Cambridge Dictionary, 2018).

This article is composed of a succession of notes, linked by the commonality of the theme but not... more This article is composed of a succession of notes, linked by the commonality of the theme but not by a narrative consecutio, developed over the past two years on the theme of the multifaceted nature of the world of images. Some – 1 and 3 – are notes on readings on the theme, while others – 2 and 4 – are reflections on the study of images. Some of the contents have been anticipated and developed more extensively in the introductory essay to the proceedings of the IMG2017 conference – IMAGES? International and interdisciplinary conference on image and imagination between representation, communication, education and psychology (eds. Luigini et. al., 2017), to which we refer for further details. The first note is about how images strip us bare and the need for an interdisciplinary gaze. The second is about the multiplicity of images that interest the magazine. The third is about the genesis of visual culture. The fourth is about the relationship between image, imagery and imagination. T...
Heritage Education for Primary Age Through an Immersive Serious Game
From Building Information Modelling to Mixed Reality
Ricostruzione di Montebello di Bertona: Piano di ricostruzione e Progetto Pilota

VITRUVIO - International Journal of Architectural Technology and Sustainability
In recent years a growing amount of research has shown interest in studying how virtual reality (... more In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of ...
VITRUVIO - International Journal of Architectural Technology and Sustainability
The project presented here is a best practice applied to the routine of public service work. The ... more The project presented here is a best practice applied to the routine of public service work. The financial investment necessary to ground makeover asphalt was diverted for a functional and environmental regeneration of an area of almost one hectare. The project, basically, wonders about the many possibilities of urban renewal that can arise from the ordinary activities of public works management, and how targeted action can bring parts of cities to a more appropriate relationship with the environment.
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Papers by Alessandro Luigini