Papers by Alessandro Arpetti
Anais do Seminário Integrado de Software e Hardware (SEMISH)
While the concept of enaction is not new, recent trends on the use of contemporary devices to int... more While the concept of enaction is not new, recent trends on the use of contemporary devices to interact with computational systems have attracted the attention in the field of interaction design. A quick look in the literature reveals different meanings for an enactive system, depending on the knowledge domain. This paper explores the subject by conducting a Systematic Literature Review to construct a big picture on the subject. Results reveal the paths being traced and issues still unexplored that offer opportunities for investigation in the human computer interaction field.
IFIP Advances in Information and Communication Technology, 2016
In spite of some divergence on interpretations of the concept of "affordance", the term is fundam... more In spite of some divergence on interpretations of the concept of "affordance", the term is fundamental in HCI and interaction design. More recently, the recognition of the affective quality of systems is becoming increasingly important as well. As an emerging subject, there is a lack of discussion on related concepts and, ultimately, on their practical implications. The objective of this paper is to bring into discussion the concept of affect under the perspective of affordance. From a socio-cultural view, this paper articulates affective affordances within the theoretical references of Organizational Semiotics and the Socially Aware Design; and concludes with prospections on potential applications for the design of technology.
Facilitando a construção social de significado em sistemas de aprendizado colaborativo
Teaching Practice and Learning Design: a Reflective Model for Professional Growth

Making design easy: A usability evaluation of latest generation learning design tools
Learning Design is assuming prominent importance within educational technology research and in th... more Learning Design is assuming prominent importance within educational technology research and in the last years many efforts have been made to develop effective tools, to be used by teachers and practitioners in their work practice. This paper is a report on the findings of a usability evaluation of two latest generation Learning Design tools. The Heuristic Evaluation method was used to highlight usability problems by a group of graduate students in a Human-Computer Interaction discipline; quantitative and qualitative methods were used to analyze the results. Findings indicate the presence of significant usability problems related to all aspects of use, including a considerable number of serious problems that can completely undermining usability and diffusion of these tools. Five main guidelines are suggested to make Learning Design software more suitable to the use of teachers.
I GranDIHC-BR — Grandes Desafios de Pesquisa em Interação Humano-Computador no Brasil
Grounding Learning Design on Teaching Practice: The LEDITA Learning Design Tool for Italian Language Teachers
2014 IEEE 14th International Conference on Advanced Learning Technologies, 2014
—Learning Design (LD) is a key factor to improve results of educational practices. LD has started... more —Learning Design (LD) is a key factor to improve results of educational practices. LD has started to become an important and recognized activity among teachers and, in recent years, many LD software tools have been developed, to simplify the process of design and to foster the reflection about teaching. However, these tools, also because of usability problems, seem to suffer of an incompatibility between the support of design sharing and the encouragement of teaching reflection. This paper investigates ...
Eliciting Requirements for Learning Design Tools
Lecture Notes in Computer Science, 2014
Learning Design and Teaching Practice: Outlining an Iterative Cycle for Professional Teachers
2013 IEEE 13th International Conference on Advanced Learning Technologies, 2013
ABSTRACT
Tagging per condividere esperienze didattiche
P.O.L.I. Giovani: un esperimento di valutazione/ certificazione per adolescenti stranieri
“Learning for All”: is everyone learning?
This paper is about collecting and sharing empirical evidence about learning experiences at schoo... more This paper is about collecting and sharing empirical evidence about learning experiences at school (in Italy, for the time being). Our specific purpose is to understand how technologies influence the learning process, and more specifically how they affect (if they do)“soft inclusion”, ie effective learning (not just participation) of under-performing or over-performing pupils. The Learning for All project (L4ALL) has collected and analysed 150 educational experiences, to become 300 by October 2012. The “interpretations” of these ...
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Papers by Alessandro Arpetti